![Space Magnet Magnet Simulator Stats Roblox Space Magnet Magnet Simulator Stats Roblox](https://i.ytimg.com/vi/mYKXJ3TBN2k/maxresdefault.jpg)
Nov 23rd, 2018
Credits.Text = 'Credits: This entire GUI was made by iTzSadButNotRad // Gerard#6969. Some scripts were made by ZFrogger. ReallySecure for calling my GUI Trash and saying it looks like a 5 year old made it (Also Added Detection GUI AND helped with some other scripts.
Never
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- System Page has a button to disable pollen/honey text and now lists stats for red attack, blue attack, colorless attack, attack multiplier, goo, and goo conversion; Renamed 'Container Space' to 'Capacity', 'Luck' to 'Loot Luck', and 'Damage Reduction' to 'Defense' Balance changes Bees Gather amount per level from 10% to 5%.
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- local OldGui = game.Players.LocalPlayer.PlayerGui:FindFirstChild('Nice Flex But OK')
- OldGui:Destroy()
- local ScreenGUI = game:GetObjects('rbxassetid://2594598861')[1]
- ScreenGUI.Parent = game.Players.LocalPlayer.PlayerGui
- local MainFrame = TopBar.Frame
- local OpenButton = TopBar.Parent.OpenButton
- local RemoteText = TopBar.RemoteText
- local FastMineToggle = MainFrame.FastMineToggle
- local AutoBackpackToggle = MainFrame.AutoBackpackToggle
- local AutoRebirthToggle = MainFrame.AutoRebirthToggle
- local AutoSellToggled =false
- local AutoMineToggled =false
- local AutoToolsToggled =false
- local backpackModule =require(game.Lighting.Assets.Modules.BackpackModule)
- local Network ={
- }
- local network_mt ={}
- Network:FireServer('xd')
- end
- function Network:Initialize()
- local runs =0
- id = id +1
- id =0
- return2654*(id *3)
- function Network.new()
- local remote, func = game.ReplicatedStorage.Network:InvokeServer()
- if runs >=2then
- end
- Network.RemoteFunction = func
- Network.new()
- self.RemoteEvent:FireServer(name,{
- ...
- })
- function Network:InvokeServer(name,...)
- {
- }
- end
- return self:Function(...)
- self.RemoteEvent.OnClientEvent:connect(function(...)
- end)
- end
- local game_namecall = MetaTable.__namecall
- pcall((setreadonly or make_writeable), MetaTable,false)
- MetaTable.__namecall =function(self,...)
- local args ={...}
- if method 'FireServer'then
- Remote = self
- end
- return game_namecall(self,...)
- local Raycast = Ray.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector)
- local Ignore ={game.Players.LocalPlayer.Character}
- local Ore, endPoint = game.Workspace:FindPartOnRayWithIgnoreList(Raycast, Ignore)
- if Ore.Parent.Parent.Name 'Blocks'then
- [1]='MineBlock',
- [1]={
- }
- }
- end
- end
- AutoSellToggle.MouseButton1Click:Connect(function()
- else
- AutoSellToggled =true
- while AutoSellToggled do
- local coins, inventory, equipped, ownedItems, offer, rebirths, skins, skinEquipped, pets, crates, favorites, hatInventory, wearing, visibleHats, eggHuntStuff, eggPackBought, quests, sortType, patriotBought, tokens, permanentItems, login, toolEnchantments, newQuests, lightPack, equippedAccessories, secProgression, trails, candyCorn, hauntedPack, darkPack, visibleAccessory, infernoPack = Network:InvokeServer('GetStats')
- local num =0
- num = num + inventory[i][2]
- return num
- local Amount = inventoryContents()
- if Amount Backpack then
- local LastPosition = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116,13,38)
- local Arguments ={
- [2]={
- }
- wait(0.03)
- for i =1,10do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = LastPosition + Vector3.new(0,2,0)
- end
- end
- AutoSellToggled =false
- end
- end)
- FastMineToggle.MouseButton1Click:Connect(function()
- else
- FastMineToggled =true
- for i,v inpairs(game.Workspace.Blocks:GetChildren())do
- if v:FindFirstChild('Stats'):FindFirstChild('Multiplier')then
- end
- end
- FastMineToggled =false
- end
- end)
- AutoMineToggle.MouseButton1Click:Connect(function()
- else
- AutoMineToggled =true
- while AutoMineToggled do
- Raycast(Vector3.new(5,0,0))
- Raycast(Vector3.new(0,0,5))
- Raycast(Vector3.new(0,-5,0))
- end
- else
- AutoMineToggle.Text ='Enable'
- end
- AutoBackpackToggle.MouseButton1Click:Connect(function()
- else
- AutoBackpackToggled =true
- while AutoBackpackToggled do
- for i =1,50do
- else
- [1]='BuyItem',
- [1]={
- [2]= i
- }
- Remote:FireServer(unpack(Arguments))
- end
- end
- AutoBackpackToggled =false
- end
- end)
- AutoToolsToggle.MouseButton1Click:Connect(function()
- else
- AutoToolsToggled =true
- while AutoToolsToggled do
- for i =1,50do
- [1]='BuyItem',
- [1]={
- [2]= i
- }
- Remote:FireServer(unpack(Arguments))
- end
- else
- AutoToolsToggle.Text ='Enable'
- end
- AutoRebirthToggle.MouseButton1Click:Connect(function()
- else
- AutoRebirthToggled =true
- while AutoRebirthToggled do
- local Arguments ={
- [2]={
- }
- end
- AutoRebirthToggled =false
- end
- end)
- ExitButton.MouseButton1Click:Connect(function()
- OpenButton.Visible =true
- OpenButton.MouseButton1Click:Connect(function()
- OpenButton.Visible =false
- game.Workspace.Blocks.ChildAdded:Connect(function(v)
- local Stats = v:WaitForChild('Stats')
- local Multiplier = Stats:WaitForChild('Multiplier')
- Multiplier.Value =-1337
- end
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