Space Magnet Magnet Simulator Stats Roblox

Space Magnet Magnet Simulator Stats Roblox
Nov 23rd, 2018

Credits.Text = 'Credits: This entire GUI was made by iTzSadButNotRad // Gerard#6969. Some scripts were made by ZFrogger. ReallySecure for calling my GUI Trash and saying it looks like a 5 year old made it (Also Added Detection GUI AND helped with some other scripts.

Never

Roblox Magnet Simulator Codes 2020

  1. System Page has a button to disable pollen/honey text and now lists stats for red attack, blue attack, colorless attack, attack multiplier, goo, and goo conversion; Renamed 'Container Space' to 'Capacity', 'Luck' to 'Loot Luck', and 'Damage Reduction' to 'Defense' Balance changes Bees Gather amount per level from 10% to 5%.
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  1. local OldGui = game.Players.LocalPlayer.PlayerGui:FindFirstChild('Nice Flex But OK')
  2. OldGui:Destroy()
  3. local ScreenGUI = game:GetObjects('rbxassetid://2594598861')[1]
  4. ScreenGUI.Parent = game.Players.LocalPlayer.PlayerGui
  5. local MainFrame = TopBar.Frame
  6. local OpenButton = TopBar.Parent.OpenButton
  7. local RemoteText = TopBar.RemoteText
  8. local FastMineToggle = MainFrame.FastMineToggle
  9. local AutoBackpackToggle = MainFrame.AutoBackpackToggle
  10. local AutoRebirthToggle = MainFrame.AutoRebirthToggle
  11. local AutoSellToggled =false
  12. local AutoMineToggled =false
  13. local AutoToolsToggled =false
  14. local backpackModule =require(game.Lighting.Assets.Modules.BackpackModule)
  15. local Network ={
  16. }
  17. local network_mt ={}
  18. Network:FireServer('xd')
  19. end
  20. function Network:Initialize()
  21. local runs =0
  22. id = id +1
  23. id =0
  24. return2654*(id *3)
  25. function Network.new()
  26. local remote, func = game.ReplicatedStorage.Network:InvokeServer()
  27. if runs >=2then
  28. end
  29. Network.RemoteFunction = func
  30. Network.new()
  31. self.RemoteEvent:FireServer(name,{
  32. ...
  33. })
  34. function Network:InvokeServer(name,...)
  35. {
  36. }
  37. end
  38. return self:Function(...)
  39. self.RemoteEvent.OnClientEvent:connect(function(...)
  40. end)
  41. end
  42. local game_namecall = MetaTable.__namecall
  43. pcall((setreadonly or make_writeable), MetaTable,false)
  44. MetaTable.__namecall =function(self,...)
  45. local args ={...}
  46. if method 'FireServer'then
  47. Remote = self
  48. end
  49. return game_namecall(self,...)
  50. local Raycast = Ray.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector)
  51. local Ignore ={game.Players.LocalPlayer.Character}
  52. local Ore, endPoint = game.Workspace:FindPartOnRayWithIgnoreList(Raycast, Ignore)
  53. if Ore.Parent.Parent.Name 'Blocks'then
  54. [1]='MineBlock',
  55. [1]={
  56. }
  57. }
  58. end
  59. end
  60. AutoSellToggle.MouseButton1Click:Connect(function()
  61. else
  62. AutoSellToggled =true
  63. while AutoSellToggled do
  64. local coins, inventory, equipped, ownedItems, offer, rebirths, skins, skinEquipped, pets, crates, favorites, hatInventory, wearing, visibleHats, eggHuntStuff, eggPackBought, quests, sortType, patriotBought, tokens, permanentItems, login, toolEnchantments, newQuests, lightPack, equippedAccessories, secProgression, trails, candyCorn, hauntedPack, darkPack, visibleAccessory, infernoPack = Network:InvokeServer('GetStats')
  65. local num =0
  66. num = num + inventory[i][2]
  67. return num
  68. local Amount = inventoryContents()
  69. if Amount Backpack then
  70. local LastPosition = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  71. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116,13,38)
  72. local Arguments ={
  73. [2]={
  74. }
  75. wait(0.03)
  76. for i =1,10do
  77. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = LastPosition + Vector3.new(0,2,0)
  78. end
  79. end
  80. AutoSellToggled =false
  81. end
  82. end)
  83. FastMineToggle.MouseButton1Click:Connect(function()
  84. else
  85. FastMineToggled =true
  86. for i,v inpairs(game.Workspace.Blocks:GetChildren())do
  87. if v:FindFirstChild('Stats'):FindFirstChild('Multiplier')then
  88. end
  89. end
  90. FastMineToggled =false
  91. end
  92. end)
  93. AutoMineToggle.MouseButton1Click:Connect(function()
  94. else
  95. AutoMineToggled =true
  96. while AutoMineToggled do
  97. Raycast(Vector3.new(5,0,0))
  98. Raycast(Vector3.new(0,0,5))
  99. Raycast(Vector3.new(0,-5,0))
  100. end
  101. else
  102. AutoMineToggle.Text ='Enable'
  103. end
  104. AutoBackpackToggle.MouseButton1Click:Connect(function()
  105. else
  106. AutoBackpackToggled =true
  107. while AutoBackpackToggled do
  108. for i =1,50do
  109. else
  110. [1]='BuyItem',
  111. [1]={
  112. [2]= i
  113. }
  114. Remote:FireServer(unpack(Arguments))
  115. end
  116. end
  117. AutoBackpackToggled =false
  118. end
  119. end)
  120. AutoToolsToggle.MouseButton1Click:Connect(function()
  121. else
  122. AutoToolsToggled =true
  123. while AutoToolsToggled do
  124. for i =1,50do
  125. [1]='BuyItem',
  126. [1]={
  127. [2]= i
  128. }
  129. Remote:FireServer(unpack(Arguments))
  130. end
  131. else
  132. AutoToolsToggle.Text ='Enable'
  133. end
  134. AutoRebirthToggle.MouseButton1Click:Connect(function()
  135. else
  136. AutoRebirthToggled =true
  137. while AutoRebirthToggled do
  138. local Arguments ={
  139. [2]={
  140. }
  141. end
  142. AutoRebirthToggled =false
  143. end
  144. end)
  145. ExitButton.MouseButton1Click:Connect(function()
  146. OpenButton.Visible =true
  147. OpenButton.MouseButton1Click:Connect(function()
  148. OpenButton.Visible =false
  149. game.Workspace.Blocks.ChildAdded:Connect(function(v)
  150. local Stats = v:WaitForChild('Stats')
  151. local Multiplier = Stats:WaitForChild('Multiplier')
  152. Multiplier.Value =-1337
  153. end
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