How To Progress In Fnaf World

FNaF WORLD There will be all FNAF Games Except FNAF WORLD This world can be used to play alone against animatronics Roleplay version is here There are.

FNaF World created by Scott Cawthon.
Images used for educational purposes only.


- Choppy’s Woods is the area immediately surrounding Fazbear Hills. You’ll know the difference between the two areas once you start seeing trees that have been chopped down. Hence, I assume, the name. You’ll encounter many of the same enemies you met in Fazbear Hills here, as well as some newbs who are stronger:
  • Totemole. Your standard hitters, though a few notches stronger than the dudes you fought in Fazbear Hills. They often appear in packs.
  • Chop ’N Roll. More or less the namesake enemies of the area. They’re dangerous in groups if you wander in here accidentally early in your travels. Red attacks are ideal.
- The first, semi-contained section of Choppy’s Woods is to the east of Fazbear Hills, and I recommend heading this direction first. The first thing you’ll find is another Lolbit’s Byte Store, where you can purchase Medpod 1,Medpod 2, and Mega-Med. The three Bytes are on healing duty during battle, which can be really handy for recruitment battles.
- Just north of Lolbit and on your left are two large trees. If you walk behind these trees you can get at a hidden chest containing the Headstart: Speed Chip.
The (not terribly) rare and (only moderately) elusive Totemole,
one of the fiends patrolling Choppy's Woods.

Fnaf World How To Get

- To properly access the remainder of Choppy’s Woods you’ll need to head west out of Fazbear Heights and then south. Once you’ve spoken to Fredbear, check the wavering tree to your left. This will zip you into a Sub-Tunnel, a weird, wonderful, blue area that will essentially allow you to teleport. There are two little warp thingers in here; touch the second one.
- You’ll pop out beside Fredbear. Speak to him again and he’ll tell you to touch the yellow button to your left. This will create a Jump point, similar to the one you have for Fazbear Heights, that will allow you to instantly zip back to this point in Choppy’s Woods. Handy.
Clock Task

Wait out Fredbear's dialogue and let him linger on the 'Done' button for a few seconds to receive another clock-finding mission. This one appears in Dusting Fields, the next area in the game, and it's in a pretty obvious spot near another Lolbit's Byte Store. Touch the four glowing panels in the following minigame before time is up, in this order: top left, bottom left, top right, bottom right.
- Head south. There’s a lovely little seagull on your right and the rest of the path on your left. If you slip through the tree beside the seagull you’ll find a cave known as the Mysterious Mine. I wouldn’t suggest going in yet, as the enemies inside are just a touch too strong for your party.
- Glitch alert! Remember that seagull? Walk up against that stump it's sitting on for a few seconds. This will activate a glitch, allowing you to ignore boundary restrictions and wander around over the landscape until you touch the seagull again. You can use this glitch to reach Gearlily Lake, in the northeast, and grab a red chest containing the Auto: Shield Chip. You will get your butt thwomped if you try to do this early in the game, as the enemies hereabouts are end-of-the-game strong, so use caution.
- Return to the main path and take a left. If you swing north as you wander west you’ll see a treasure chest, guarded by another Auto Chipper. Easy pickings at this point. The chest contains the Evercomet: Weak Chip.
- Return to the main path and meander west. You’ll soon hit the fringes of Choppy’s Woods and find a new area to explore, Dusting Fields. (There’s more to Choppy’s Woods, but you can’t get at it yet, so keep on goin’.)
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FNAF World

Developer: Scott Cawthon
Publisher: Scott Cawthon
Platform: Windows
Released internationally: January 21, 2016

This game has unused enemies.
This game has unused graphics.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has revisional differences.

This game has a prerelease article
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

FNAF World is a cute RPG spinoff of the original horror series. This time instead of fending off killer Animatronics, you play as them in a bright and colorful world! (Though they are still very murderous and should not be trusted! Or, perhaps there's something out there that is pulling the strings...)

The game used to be available for purchase on Steam like the other entries, but it was later re-released as freeware on GameJolt after the creator stated he released it too early and wasn't satisfied with the reception it got despite the positive ratings. Regardless of the issues at launch and the strange shift in tone, it's still a very fun game in its own right.

  • 2Unused Graphics
  • 7Revisional Differences

Sub-Page

Version differences
All the changes from the Steam version of the game to the Freeware version.

Unused Graphics

Demo Leftovers

Like with the other games, there are unused graphics that are only seen in the demo. It's a little strange that the demo of the game is still available despite the full game being released as freeware after the disastrous Steam launch.

Text Graphics


An older version text still exists in recent updates.


This graphic was present in older versions of FNaF World, but since Update 2 introduced more characters and took up the entire screen, it was taken out.


This text is a reference to one of the hidden minigames in FNaF 3. It was seen out of frame in the 'Drowning' ending.

Brow Boy

An unused version of Brow Boy can be found in the game's files. Apparently, Brow Boy was originally going to be a regular enemy, just like Ball Boy.

Unused Stars

Three strange looking stars that has been present ever since the original game, though these do look the same. Each of them become visible upon getting the 3 endings, Normal mode, Hard mode and the Chipper's Revenge ending, but they are offscreen, thus never have been seen.

Opened Box

A strange opened box from Five Nights at Freddy's 4 is seen out of frame in the subtunnel sections. There's no actual coding for the object, so it may have been thrown in as an Easter Egg for decompilers. Scott stated the box contains 'the pieces put together' and it was supposed to be opened in the Halloween Update, but no one figured out the story to the fourth game before that happened, so he put that 'some things are best left forgotten, forever'.

Turtle

A turtle that was recycled from Slumberfish, another game by Scott Cawthon. It was meant to be used in the fishing minigame, but it never appeared.

Cupcake

Unused
Used

An alternate version of the Cupcakes in the game. The one used in the game is bigger, has different lighting, and it moves to the left and right, rather than up and down. This animation is grouped with the Cupcake object in the game, and it is programmed to stop the animation after it bobs down once.

Unused Attack

An unused attack called Toxic Song that has no coding for it is also in the game's files.

Unused Status

These are meant to be played when your foes get inflicted with the poison status, but was never used, probably because in the final game the enemies are individually poisoned, and are not all affected at once unlike all the other stat decreasers.

Unused Chip

An unused chip called Haunting is also present in the game's files, which summons Ghost Freddy to freeze a foe. This chip cannot be hacked into the game as it was never coded in to begin with, only this graphic when you find it exists.

Cut-off Track

This victory theme plays for about 40 seconds after winning a fight, but it normally plays for about ten seconds before the game boots you back to the overworld. The longest that you can hear the track play is when you beat Security on Hard Mode which had the most experience and payout, but you still don’t hear the last half of it unless you utilize a glitch. If you manage to run at the same time as winning a fight, you can hear the full song until the music changes.

Unused Sounds

In Update 2, the game introduces voice acting. This quote said by JJ (in which she swears!) in Foxy Fighters was never used in the game. This could have played after Nightmare Chica’s plane gets shot down, but only Toy Chica responds to it in the final.

'Now I’m going to kick your ass! Wait what? I- I can’t say that in the game…'

Unused Text

In all the endings, this text is hidden in the code. This could explain the cold, unfulfilling and somewhat strange endings in the game.

In all the endings, this bold text is present offscreen. This suggests that the game would once reveal which ending is which.

This dialogue is the last thing Fredbear says in the first time he tells the player to find the clock, however due to an error in the programming, the game instead automatically brings the player to the loading screen when it appears since it is the last string of text instead of adding an additional null string, making it unseen altogether.

Obscured Graphics

This graphic is seen when you get a game over and it flickers rapidly, but it's very subtle and easy to miss. Upon closer inspection in the animation, there's a texture of a partly obscured sillouette of the text. This is what that texture looks like.

Revisional Differences

v2.021

Adds a warning for flashing and disorienting effects when the game starts up, as well as attack descriptions during battle.

v2.022

Adds a map feature accessible by holding down the TAB key. Even with Update 1 revamping the graphics, the map retained the original 8-bit look from the early versions.

v2.023

Unknown fixes.

v2.024

Adds Chip descriptions on the menu and Byte descriptions in Lolbit’s shop.

Progress

v1.10 (Update 1)

Replaces the 8-bit overworld with 3D graphics (excluding the Glitch Worlds and Clock minigames). The party creation screen is redone so you can see the characters' stats by hovering over them. In addition, the customization is tweaked so you can rearrange your party by just selecting the desired character, instead of clicking the marker on the left side of the screen and selecting any character. The update also introduces a strange character dubbed 'Desk Man'. After this update, the game became freeware, as Scott admitted he rushed it (hence the slew of really quick updates) and offered refunds to everyone who bought the original on Steam as an apology.

v1.24 (Update 2)

Adds post-game content that can be unlocked by entering one of the houses in Fazbear Hills after beating the game just once regardless of which ending. It adds two new areas, some minigames, voice acting, and new characters. It introduced some minor changes and fixes, such as Nightmare Fredbear having Freddles as its attack instead of Bad Pizza, RXQFSFASXC's name is corrected in the party creation screen, added the ability to be able to walk diagonally on the overworld and oddly increases the time for DeeDee to reappear after catching something in the fishing minigame. Later revisions fixed the ability to unlock Animdude and Mr. Chipper through their respective boss fights instead of unlocking them through the new minigames, fixed a glitch for the Fan disappearing despite getting all 40 characters in the original and removed the curse word from the final boss of the update after defeating it (which was recycled from the Chica's Magic Rainbow minigame). Desk Man's dialogue is now completely changed and adds a new ending.

The Five Nights at Freddy's series
WindowsFive Nights at Freddy's • Five Nights at Freddy's 2 • Five Nights at Freddy's 3 • Five Nights at Freddy's 4 • FNAF World • Five Nights at Freddy's: Sister Location • Freddy Fazbear's Pizzeria Simulator • Ultimate Custom Night • Five Nights at Freddy's VR: Help Wanted
PlayStation 4, Nintendo SwitchFive Nights at Freddy's VR: Help Wanted
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