Oct 21st, 2018
Exactly what the name says. How to play Super Power Fighting Simulator? Roblox Game by GamesReborn. Train your body, fists, mind and speed in this ultimate training game! Unlock new skills, reach powerful ranks, team up with friends, venture to new islands & much more! Update Log V 1.2. Added Quest System To Unlock Legendary Skills & More!
Roblox Super Power Training Simulator Killing Intent Template
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- -- Credit Script : Dark Devs!
- local ScreenGui = Instance.new('ScreenGui')
- warn('SCRIPT CREDIT BY : DARKDEVS.GA')
- main1.Active =true
- local logoku = Instance.new('ImageLabel')
- local game = Instance.new('TextLabel')
- local walkspeed = Instance.new('TextButton')
- local psychic = Instance.new('TextButton')
- local others = Instance.new('TextButton')
- main2.Active =true
- local close2 = Instance.new('TextButton')
- local lava = Instance.new('TextButton')
- local cs = Instance.new('TextLabel')
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- main1.Name ='main1'
- main1.BackgroundColor3 = Color3.new(0,0,0)
- main1.Position = UDim2.new(0.180925667,0,0.0974155068,0)
- logoku.Parent = main1
- logoku.BackgroundTransparency =1
- logoku.Position = UDim2.new(0.163852185,0,-0.202851117,0)
- logoku.Image ='rbxassetid://2501180844'
- close.Name ='close'
- close.BackgroundColor3 = Color3.new(1,0,0)
- close.Position = UDim2.new(0.936,0,0.001,0)
- close.Font = Enum.Font.Cartoon
- close.TextColor3 = Color3.new(0,0,0)
- close.MouseButton1Click:connect(function()
- main2:Destory()
- game.Parent = main1
- game.BackgroundTransparency =1
- game.Position = UDim2.new(0.279735684,0,0.905044496,0)
- game.Font = Enum.Font.Cartoon
- game.TextColor3 = Color3.new(1,0,0)
- body.Parent = main1
- body.BorderColor3 = Color3.new(0.784314,0.701961,0.215686)
- body.Position = UDim2.new(0.0220264308,0,0.448071212,0)
- body.Font = Enum.Font.Cartoon
- body.TextColor3 = Color3.new(0,0,0)
- walkspeed.Parent = main1
- walkspeed.BorderColor3 = Color3.new(0.784314,0.701961,0.215686)
- walkspeed.Position = UDim2.new(0.0220264308,0,0.801186919,0)
- walkspeed.Font = Enum.Font.Cartoon
- walkspeed.TextColor3 = Color3.new(0,0,0)
- jump.Parent = main1
- jump.BorderColor3 = Color3.new(0.784314,0.701961,0.215686)
- jump.Position = UDim2.new(0.0220264308,0,0.6261127,0)
- jump.Font = Enum.Font.Cartoon
- jump.TextColor3 = Color3.new(0,0,0)
- psychic.Parent = main1
- psychic.BorderColor3 = Color3.new(0.784314,0.701961,0.215686)
- psychic.Position = UDim2.new(0.689427316,0,0.448071212,0)
- psychic.Font = Enum.Font.Cartoon
- psychic.TextColor3 = Color3.new(0,0,0)
- fiststrength.Parent = main1
- fiststrength.BorderColor3 = Color3.new(0.784314,0.701961,0.215686)
- fiststrength.Position = UDim2.new(0.689427316,0,0.626112759,0)
- fiststrength.Font = Enum.Font.Cartoon
- fiststrength.TextColor3 = Color3.new(0,0,0)
- others.Parent = main1
- others.BorderColor3 = Color3.new(0.784314,0.701961,0.215686)
- others.Position = UDim2.new(0.689427316,0,0.801186919,0)
- others.Font = Enum.Font.Cartoon
- others.TextColor3 = Color3.new(0,0,0)
- main2.Parent = ScreenGui
- main2.Position = UDim2.new(0.180925667,0,0.634194791,0)
- main2.Visible =false
- close2.Name ='close2'
- close2.BackgroundColor3 = Color3.new(1,0,0)
- close2.Position = UDim2.new(0.936,0,0.001,0)
- close2.Font = Enum.Font.Cartoon
- close2.TextColor3 = Color3.new(0,0,0)
- close2.MouseButton1Down:connect(function()
- end)
- game_2.Name ='game'
- game_2.BackgroundColor3 = Color3.new(1,0,0.0156863)
- game_2.Position = UDim2.new(0.279735684,0,0.844720483,0)
- game_2.Font = Enum.Font.Cartoon
- game_2.TextColor3 = Color3.new(1,0,0)
- lava.Parent = main2
- lava.BorderColor3 = Color3.new(0.784314,0.701961,0.215686)
- lava.Position = UDim2.new(0.026431717,0,0.149012983,0)
- lava.Font = Enum.Font.Cartoon
- lava.TextColor3 = Color3.new(0,0,0)
- lava.MouseButton1Click:connect(function()
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- plr.CFrame = CFrame.new(Vector3.new(-2040.8,712.27,-1886.96))-- Lava
- ice.Parent = main2
- ice.BorderColor3 = Color3.new(0.784314,0.701961,0.215686)
- ice.Position = UDim2.new(0.026431717,0,0.47199434,0)
- ice.Font = Enum.Font.Cartoon
- ice.TextColor3 = Color3.new(0,0,0)
- cs.Parent = main2
- cs.BackgroundTransparency =1
- cs.Position = UDim2.new(0.431718051,0,0.366459608,0)
- cs.Font = Enum.Font.Cartoon
- cs.TextColor3 = Color3.new(1,0,0)
- -- Scripts:
- psychic.MouseButton1Click:Connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1]='+PP2'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- jump.MouseButton1Down:connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1]='+JF3'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- fiststrength.MouseButton1Down:connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1]='+FS2'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- psychic.MouseButton1Down:connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1]='+PP2'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- walkspeed.MouseButton1Down:connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1]='+MS2'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- body.MouseButton1Down:connect(function()
- wait()
- {
- }
- Event:FireServer(A_1)
- local A_1 =
- [1]='+BT2'
- local Event = game.ReplicatedStorage.RemoteEvent
- wait()
- {
- }
- Event:FireServer(A_1)
- end)
- ice.MouseButton1Down:connect(function()
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- plr.CFrame = CFrame.new(Vector3.new(1639.71,257.37,2250.09))-- Ice Berg By Dark Devs
- main2.Visible =true
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May 3rd, 2020
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- --Execute All If You Want But Is Better If You Execute 1 by 1
- _G.STRE = true --change to true or false
- wait() --change time if you want
- game:GetService('ReplicatedStorage').Events.Train:FireServer(A_A)
- _G.ENDU = true --change to true or false
- wait() --change time if you want
- game:GetService('ReplicatedStorage').Events.Train:FireServer(B_B)
- _G.PSYC = true --change to true or false
- wait() --change time if you want
- game:GetService('ReplicatedStorage').Events.Train:FireServer(C_C)
- --AutoUpgradeAll
- while _G.UPGR do
- local U_U = 'StrengthMultiplier'
- game:GetService('ReplicatedStorage').Functions.Multiplier:InvokeServer(U_U)
- game:GetService('ReplicatedStorage').Functions.Multiplier:InvokeServer(X_X)
- game:GetService('ReplicatedStorage').Functions.Multiplier:InvokeServer(Y_Y)
- game:GetService('ReplicatedStorage').Functions.Multiplier:InvokeServer(Z_Z)
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