Roblox Treasure Quest is a dungeon RPG Roblox game developed by Nosniy Games. The goal of the game is to collect weapons or armor from dungeons to become more strong and powerful. The higher your level is, the more dungeons you can explore. Steal treasure, fight with monsters, and complete different quests as you and your friends become the treasure hunters!
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Treasure Quest codes 2020 will give potions, eggs, gold and more. When other players try to improve themselves, these codes make it easy for you. Here is all the Treasure Quest codes list 2020. So you can claim every reward available in this Roblox game.
Gold
OFFICIALRELEASE – 500 gold
newdungeon – 500 Gold
desertcactus – 500 Gold
bossanubis – 500 Gold
update1 – 500 Gold
treasure – 500 Gold
freecoins – 500 Gold
+1 Level up
alien – level up
levelup – level up
i<3levels – level up
![Mythics Mythics](https://i.ytimg.com/vi/MIvpuLjcI0Q/maxresdefault.jpg)
updatesoon – level up
sugarquest – level up
update2 – level up
freelevel – level up
Slots
SPRINGTIME – 10 bank slots
bankslots – 25 bank slots
ilovexmas – 5 backpack slots
10storage – 10 backpack slots
freestorage – backpack slot
update8 – 5 Backpack Space
i<3storage – 5 Backpack Space
extrastorage – Backpack Space
More stuff
How To Get Free Mythics Treasure Quest Roblox Codes
FREECOSMETIC – White Mecha
ranoutofideas – Emoji trail
blizmid – Avalanche
endlessmode – Random Effect
twiistedpandora – Random Effect
ved_dev – Random Effect
i<3effects – Random Effect
tofuu – Random Effect
anothereffect – Random Effect
randomeffect – Random Effect
king – Random Effect
blackbelt – Random Effect
localization – Random Effect
nosniy=noob – Random Effect
sensei=noob – Random Effect
update7 – Random Effect
happy4thofjuly – Random Effect
hypehype – Random Effect
Potions
- EGGHUNT2020 – XP Potion
- UPDATE21 – XP Potion
- hi – XP Potion
- update19 – XP Potion
- UPDATE18 – XP Potion
- junglerevamp – XP Potion
- icecold – XP Potion
- update16 – XP Potion
- winterishere – XP Potion
- peppermints – XP Potion
- update15 – XP Potion
- evenmorexp – XP Potion
- autumn – XP Potion
- experienceboost2 – XP Potion
- experienceboost – XP Potion
- pumpkincarving – XP Potion
- update12 – XP Potion
- xppotion – XP Potion
- update11 – XP Potion
- update10 – XP Potion
- update9 – XP Potion
- ufo – XP Potion
- 2hourexp – XP Potion
- newdungeonhype – XP Potion
- terabritegames – XP Potion
- ilovexp – XP Potion
- tanqr – XP Potion
- BIGBOOST – Luck Potion
- omgrobots – Luck Potion
- coralrevamp – Luck Potion
- newlobbyhype – Luck Potion
- naughty – Luck Potion
- sewersrevamp – Luck Potion
- spookyseason – Luck Potion
- plzgivemythical – Luck Potion
- nice – Luck Potion
- update14 – Luck Potion
- luckfordays – Luck Potion
- samurai – Luck Potion
- halloweenupdate – Luck Potion
- area51 – Luck Potion
- 2hourluck – Luck Potion
- ultimaterarity – Luck Potion
- luckluckluck – Luck Potion
- summerishere – Luck Potion
- mythicalplz – Luck Potion
- imfeelinglucky – Luck Potion
- cavesrevamp – Effect Potion
- newmonstershype – Random Potion
- sinistereerie – Damage Potion
- bestcostume – Health Potion
- puredamage – Damage Potion
- trueninja – Damage Potion
- newabilities – Random Potion
- freepotion – Random Potion
- freepotion2 – Random Potion
- razorfishgaming – Random Potion
- ilovesales – Gold Potion
- goldrush – Gold Potion
- ilovegold – Gold Potion
- candyquest – Gold Potion
- yummycandy – Gold Potion
- stronk – Damage Potion
- beefy – Heal Potion
- anotherpotion – Random Potion
- randompotion – Random Potion
Links
- --If you read this and you can help me fix my synapse discord joiner that would be great DM me disc please
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- local GUI = Instance.new('ScreenGui')
- local Name = Instance.new('TextLabel')
- local InstaKill = Instance.new('Frame')
- local Info = Instance.new('TextLabel')
- local Monsters = Instance.new('TextButton')
- local AutoAttack = Instance.new('Frame')
- local Info_2 = Instance.new('TextLabel')
- local Monsters_2 = Instance.new('TextButton')
- local GodMode = Instance.new('Frame')
- local TpAll = Instance.new('Frame')
- --Properties
- repeat wait() until game.Players.LocalPlayer ~= nil
- GUI.Parent = game.CoreGui
- Main.Parent = GUI
- Main.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- Main.BorderColor3 = Color3.new(0.27451, 0.27451, 0.27451)
- Main.Position = UDim2.new(0, 10, 0.5, -100)
- Name.Parent = Main
- Name.BackgroundTransparency = 0.80000001192093
- Name.Size = UDim2.new(1, 0, 0, 40)
- Name.Text = 'Treasure Killer'
- Name.TextSize = 24
- Name.TextStrokeColor3 = Color3.new(0.882353, 0.882353, 0.882353)
- Name2.Parent = Name
- Name2.BackgroundTransparency = 0.89999997615814
- Name2.Position = UDim2.new(0, 0, 1, 0)
- Name2.Font = Enum.Font.Antique
- Name2.TextColor3 = Color3.new(1, 1, 1)
- Name2.TextSize = 24
- Name2.TextStrokeColor3 = Color3.new(0.882353, 0.882353, 0.882353)
- Name2.TextWrapped = true
- InstaKill.Name = 'InstaKill'
- InstaKill.BackgroundColor3 = Color3.new(1, 1, 1)
- InstaKill.BackgroundTransparency = 0.89999997615814
- InstaKill.Size = UDim2.new(1, 0, 0, 30)
- Button.Name = 'Button'
- Button.BackgroundColor3 = Color3.new(1, 1, 1)
- Button.BorderSizePixel = 0
- Button.Font = Enum.Font.Antique
- Button.TextColor3 = Color3.new(0, 0, 0)
- Info.Parent = InstaKill
- Info.BackgroundTransparency = 1
- Info.Size = UDim2.new(0.25, 0, 1, 0)
- Info.Text = '>'
- Info.TextSize = 28
- Options.Name = 'Options'
- Options.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- Options.Position = UDim2.new(1, 1, 0, 0)
- Options.Visible = false
- Monsters.Name = 'Monsters'
- Monsters.BackgroundColor3 = Color3.new(1, 1, 1)
- Monsters.BorderSizePixel = 0
- Monsters.Font = Enum.Font.Antique
- Monsters.TextColor3 = Color3.new(0, 0, 0)
- Boss.Parent = Options
- Boss.BackgroundTransparency = 1
- Boss.Position = UDim2.new(0, 0, 0, 33)
- Boss.Font = Enum.Font.Antique
- Boss.TextColor3 = Color3.new(0, 0, 0)
- AutoAttack.Parent = Main
- AutoAttack.BackgroundColor3 = Color3.new(1, 1, 1)
- AutoAttack.BackgroundTransparency = 0.89999997615814
- AutoAttack.Size = UDim2.new(1, 0, 0, 30)
- Button_2.Name = 'Button'
- Button_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Button_2.BorderSizePixel = 0
- Button_2.Font = Enum.Font.Antique
- Button_2.TextColor3 = Color3.new(0, 0, 0)
- Info_2.Parent = AutoAttack
- Info_2.BackgroundTransparency = 1
- Info_2.Size = UDim2.new(0.25, 0, 1, 0)
- Info_2.Text = '>'
- Info_2.TextSize = 28
- Options_2.Name = 'Options'
- Options_2.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- Options_2.Position = UDim2.new(1, 1, 0, 0)
- Options_2.Visible = false
- Monsters_2.Name = 'Monsters'
- Monsters_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Monsters_2.BorderSizePixel = 0
- Monsters_2.Font = Enum.Font.Antique
- Monsters_2.TextColor3 = Color3.new(0, 0, 0)
- Boss_2.Parent = Options_2
- Boss_2.BackgroundTransparency = 1
- Boss_2.Position = UDim2.new(0, 0, 0, 33)
- Boss_2.Font = Enum.Font.Antique
- Boss_2.TextColor3 = Color3.new(0, 0, 0)
- GodMode.Parent = Main
- GodMode.BackgroundTransparency = 0.89999997615814
- GodMode.Size = UDim2.new(1, 0, 0, 30)
- Button_3.Name = 'Button'
- Button_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Button_3.BorderSizePixel = 0
- Button_3.Font = Enum.Font.Antique
- Button_3.TextColor3 = Color3.new(0, 0, 0)
- TpAll.Parent = Main
- TpAll.BackgroundTransparency = 0.89999997615814
- TpAll.Size = UDim2.new(1, 0, 0, 30)
- Button_4.Name = 'Button'
- Button_4.BackgroundColor3 = Color3.new(1, 1, 1)
- Button_4.BorderSizePixel = 0
- Button_4.Font = Enum.Font.Antique
- Button_4.TextColor3 = Color3.new(0, 0, 0)
- local tweenInfo = TweenInfo.new(0.1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local TweenService = game:GetService('TweenService')
- local function Clicked(obj)
- TweenService:Create(obj, tweenInfo, {BackgroundTransparency = 0.8}):Play()
- if obj.BackgroundTransparency >= 0.8 and obj.BackgroundTransparency <= 0.81 then
- TweenService:Create(obj, tweenInfo, {BackgroundTransparency = 1}):Play()
- end
- --Code for InstaKill
- Options.Visible = not Options.Visible
- local InstaKill_Ops = {}
- InstaKill_Ops[v.Name] = false
- Clicked(v)
- InstaKill_Ops[v.Name] = not InstaKill_Ops[v.Name]
- if Button.BackgroundTransparency > 0.9 then
- end
- local count = 0
- for i,v in pairs(InstaKill_Ops) do if v false then count = count + 1 end end
- Clicked(Button)
- end
- end
- --Code for AutoAttack
- Options_2.Visible = not Options_2.Visible
- local AutoAttack_Ops = {}
- AutoAttack_Ops[v.Name] = false
- AutoAttack_Ops[v.Name] = not AutoAttack_Ops[v.Name]
- if AutoAttack_Ops[v.Name] true then
- Clicked(Button_2)
- else
- for i,v in pairs(AutoAttack_Ops) do if v false then count = count + 1 end end
- Clicked(Button_2)
- end
- end
- --Code for Godmode
- Button_3.MouseButton1Down:Connect(function()
- Clicked(Button_3)
- setreadonly(meta,false)
- meta.__namecall = function(...)
- local args = {...}
- if args[#args] 'Fire' then
- if tostring(args[1]) 'TargetPlayer' then go = false end
- if tostring(args[1]) 'MonsterAttack' then go = false end
- if tostring(args[1]) 'MonsterTarget' then go = false end
- if go true then
- else
- end
- return oldmeta.__namecall(...)
- end
- --Code for TpAll
- for i,v in pairs(workspace.DungeonFolder:GetChildren()) do
- game.Players.LocalPlayer.SimulationRadius=10000000
- if v:FindFirstChildOfClass('Humanoid') then
- v.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0,2,0)
- end
- end
- spawn(function()
- game.Players.LocalPlayer.SimulationRadius= 10000000
- for i,v in pairs(workspace.DungeonFolder:GetChildren()) do
- if InstaKill_Ops['Monsters'] true and v.Name ~= 'BossRoom' then
- for i,v in pairs(v.Monsters:GetChildren()) do
- if v.Name ~= 'Hippo' and v.Name ~= 'Blaze' and v:FindFirstChildOfClass('Humanoid') then
- end
- end
- if InstaKill_Ops['Boss'] true and v.Name 'BossRoom' then
- for i,v in pairs(v.Monsters:GetChildren()) do
- v:FindFirstChildOfClass('Humanoid').Health = 0
- end
- end
- if workspace.DungeonFolder:FindFirstChild('BossRoom') ~= nil and workspace.DungeonFolder:FindFirstChild('BossRoom'):FindFirstChild('Monsters') and #workspace.DungeonFolder:FindFirstChild('BossRoom'):FindFirstChild('Monsters'):GetChildren() 0 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.DungeonFolder.EndRoom.Finish.CFrame
- end
- spawn(function()
- if AutoAttack_Ops.Monsters true then
- game.ReplicatedStorage.Remotes.Attack:FireServer()
- if AutoAttack_Ops.Boss true then
- game.ReplicatedStorage.Remotes.Ability:FireServer()
- end
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- v.Velocity = Vector3.new(0,0,0)
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.ChildAdded:Connect(function(obj) --Added by default cause fuck its annoying
- obj:Destroy()
- end